Pressing L brings you to the enemy spawner. Select respawns the enemy with the new spawn data.A sets the spawn position to the enemy's current position.It allows you to edit the enemy's position (PosX/PosY), initialisation parameter (Pose), properties (Swt) and general purpose parameters (Opt). Pressing R again brings you to the enemy spawn data editor. Select selects the next enemy, B + Select selects the previous enemy.D-Pad moves the selected enemy, X + D-Pad moves the enemy faster.The first tool is the enemy mover it shows you the enemy's RAM index, name, position, HP, and the enemy set name. R starts the enemy debugger (which loads the enemy debugger font). Select exits the enemy allocation viewer.It shows you which palette index each enemy in the enemy set uses and the total number of rows of tiles in VRAM used by the enemies collectively. Select brings up the enemy allocation viewer (needs the debugger font). using the ship, using an elevator, acquiring a suit upgrade) to enable uber invincibility (press L and A again to disable their respective effects, and R twice to exit the enemy debugger). Hold L + R and press A whilst Samus is facing forward (e.g.A - Toggle sprite interactions (enemies/projectile/Samus collision, bomb jumps).The standard Select + Start + L + R reset combo is enabled.
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